"*Breeep*"
―Fishbunjin's only quote during Slap City.
Ultra Fishbunjin 3000 or simply "Fishbunjin" is a hidden boss in Ittle Dew. He also appears in Card City Nights and the LudoVerse crossover fighting game, Slap City.
He is now set to appear in the upcoming crossover fighting game, Fraymakers. His moveset seems to be taken directly from Slap City.
Appearance[]
Fishbunjin is a large anthropomorphic and very muscular fishbun. He retains the platypus traits like the bill and fins but also has large heaving muscles. It is possible to be said he is an "evolved version" of a regular fishbun.
In Card City Nights, Fishbunjin wears a black suit and a white shirt under, a purple stripped tie, dark sunglasses and a earpiece on his supposed "left ear".
Behavior[]
Ittle Dew[]
Fishbunjin hops around the map, waiting to land before tossing dumbbells that are immune to projectiles.
Card City Nights[]
Acting as a bouncer, Fishbunjin will refuse to let pass the player with a very serious attitude. He will still challenge the player while flexing.
Slap City[]
In Slap City, Fishbunjin's behavior is similar to his previous appearances, where he would not talk and only uses body language such as flexing, standing still, staring in someone's sight, striking a pose (either thinking, challenging, etc.) and only makes the sound "Breep" mostly after finishing a conversation with someone.
However, he can display some forms of emotions such as making tears when he is sad (as seen after he defeats Ultra Mechabun, the latter seeing Fishbunjin as his "brother") or when Mr. Kiwi purposely insult Mechabun in which Fishbunjin turns into Ruination Impulse Mode, leading to the hint he not only has a small form of respect to his robotic clone but also became angry at Mr. Kiwi's words.
Strategy[]
One strategy is to keep your distance, opting to get close enough at the beginning of his land to whack him with the fire sword. The player should then quickly run, building distance to better dodge the dumbbells.
The closer he is to defeat the more dumbbells he begins to toss at the player. Plan carefully as the more rapid his attacks become the closer to death he is.
Games[]
Space Hunk[]
He makes a cameo in Space Hunk as an unlockable fighter (requires to play each character at least once in order to unlock him). He possess bigger range and hunk, all pick ups are powered up.
Ittle Dew[]
Ultra Fishbunjin 3000 is encountered at the end of the Master Cave and guards the last few chests containing cards necessary for an achievement. He is considered to be the game's hardest boss. A video shows a no-hit run against him.
Ittle Dew 2[]
He doesn't make a direct appearance however a mecha version can be encountered and fought in the game's secret dungeons. His attack patterns are very similar with an added shockwave effect with his hops.
Card City Nights[]
He appears as "Security Guard" and blocks the player from the final room until defeated in a duel. He rewards a Mystery Booster pack. He also appears on a rare attack card.
Card City Nights 2[]
Fishbunjin doesn't make an appearance as an NPC however he appears on a legendary card that deals 4 damage after 10 turns. It can be activated sooner by playing common cards.
He also makes a short cameo as a random panel in the Ittle Dew comic generator that can be found in the Science Lab.
Rotnip Dungeon[]
Ultra Fishbunjin makes an appearance in the Remar Scrap Pack 4 title "Rotnip Dungeon". He is an overworld enemies that gibs upon defeat.
Slap City[]
Gameplay[]
Fishbunjin is a selectable player who emphasizes attacks that take advantage of Super Armor and can fling dumbbells at his opponents. His attacks also consist of making poses that body builders tend to strike, most notably his Up Strong animation where he makes an archer pose. He is a "tanky character"; able to use his massive size to resist flinching and counter with massive attacks, he also has higher chances of survival (when thrown off stages) due to him being heavy than any other characters. His large size and somewhat slow speed make him an easy target however, though when using his side special to jump allows him to travel the stages on an incredible speed that can caught-off guard his opponents.
Plot[]
In the storyline, Ultra Fishbunjin 3000 has regained his lost memories and remembers to have a robotic clone, so he landed in Slap City and searched out hints and clues to find out his origins. He would encounter Ittle Dew and Tippsie, with Ittle believing Fishbunjin would drop a lot of loot upon being defeated (much to Tippsie's discouragement). After defeating Ittle Dew, Fishbunjin appears to tell he is searching for someone, which Tippsie claimed to have seen a muscular robot passing by The Castle and both him and Ittle Dew ended up being defeated by the "mechanical macho monstrosity".
The duo told Fishbunjin to take the Backstreets and Bumpertown, which Fishbunjin did and ends up meeting Jenny Fox, the latter said she hasn't seen him since they both worked for the "silly old kiwi". When Fishbunjin reveals to Jenny about how he recovered his lost memories and wants to find his robotic clone, she got infuriated due to how "he never tells her anything" (even though he just remembered his lost memories and was adrift in space, Jenny also has anger issues). This made her angry to the point she refuse to tell about anything where the robot clone is in town, claiming she has no patience due to her very long day and would proceed to insult Fishbunjin by calling him "some bleating musclehead". Even though not showing any emotions or reactions, Fishbunjin would seems to be offended and enters into a fight against Jenny, after defeating her Jenny would finally tell where the robot is hiding in the Slap Arena, apparently rigging the matches and she demands to be left alone.
Fishbunjin would enter the Slap Arena, defeats all the enemies and the arena's boss. Only after the battles, Ultra Mechabun would reveal himself and had zero intention to hide from Fishbunjin. Mechabun makes the remark to his original counterpart how he recovered his memories and the main reason why he returned to Earth and wants to meet him. Mechabun believes Fishbunjin is far from ready to fight him, believing the latter is too weak and Fishbunjin's true strength was stolen and put inside Mechabun's body to empower him, power beyond mortal comprehension. Mechabun furthermore refuses to tell the location of their creator, warns Fishbunjin to leave the city or be destroyed. The conversation made Fishbunjin contemplating life and dwelled in his thoughts until Lemonic Diva comes to talk to him and tells the mayor is very hard to find lately so he should go see Turnip Corp as they possibly know where the mayor hides.
Fishbunjin would go through inside a whole traffic and finally arrives in Turnip Corp, where Business Casual Man would tell him to go away and claim he already filled every position at Turnip Corp while earning 200 fold salary while doing nothing as well mentioning his only boss is the town's mayor who does nothing against Business Casual Man's criminal activities. Fishbunjin then assume a defiant pose, which Business Casual Man replies the mayor does not accept visitors and adds how he refuses to tell the mayor's current whereabouts but Fishbunijn does not buy any of what B.C.M. said and both enters into a fight. After defeating B.C.M. by shoving a dumbbell through his head, Fishbunjin finds a map that shows the directions of the mayor's office that is currently located at the top part of the town but has to be reached by Hotel Lockenkee's back door and going through a secret volcano tunnel. He proceed to leave, only for his "mechanical brother" watching from the shadows, saying Fishbunjin shouldn't have pressed his own luck and they might meet soon.
After going through Hotel Lockenkee and the Secret Volano Tunnel, Fishbunjin meets Smug Crystal, the latter has a grudge against the muscular fishbun because he highly bet against Fishbunjin in the Slap Arena but eventually lost all of his fortune back there. Smug Crystal thinks himself as "top shark of Slap City", always believing to win a bet-one way or another, he tries to intimidate Fishbunjin with no success thus he engages into fighting against Fishbunjin. After Fishbunjin defeats him, Smug Crystal begs to stop and ask for mercy, much to Fishbunjin staring straight in Smug's soul, only for the crystal fearfully admits how he was in a secret alliance with Ultra Mechabun and both were rigging all of the matches in the Slap Arena, only for Smug Crystal's benefits. He eventually admits how Mechabun works for the mayor of Slap City and how the mayor created Fishbunjin as a living weapon to only banish him from the town but also indicates where the mayor hides on the mountain's top but warns the fishbun he has to travel through a highly guarded tunnel and the Death Maze which he believes no one has survived the maze. Fishbunjin does not care about the warning and goes to the indicated location.
After going through a level where the platform moves against a horde of enemies and the Death Maze, Fishbunjin finally faces his mechanical brother, the latter being impressed how Fishbunjin made it this far. Mechabun explain how Fishbunjin was banished into deep space right after the Mayor removed a part of his power and put it inside of Mechabun, power said to be omnipotent and almighty. Mechabun adds how he was ordered to use the power stolen to destroy Fishbunjin. Firstly, Fishbunjin seemed to hesitate to engage battle against Mechabun but his sight is solely on Mayor Kiwi, Mechabun claims he is too late to stop Kiwi's plans. Defeating Mechabun will make him say how Fishbun was made to be the ultimate weapon of destruction and how he views himself as a mechanical puppet with no free will, even going to say all the omnipotent power he received meant nothing to him: all he wanted to be was like Fishbunjin and then says his farewell. Fishbunjin, for a short moment, remained silent before his eyes started to tear down (with no visible facial emotions). The Narrator will say Fishbunjin reclaimed his power back and finally unlocked Ruination Impulse Mode.
Arcade Mode[]
Winning the Arcade mode as Fishbunjin has him walk dramatically into the sunset and discover the secret to space and time; only to burn up by walking into the sun. If wearing the skin of Manbunjin, the text will become different and shows how Manbunjin destroyed everyone and became canon, then he will return home and live off royalties. Using Ultra Mechabun's skin will also show a different ending where Mechabun conquered the planet and outlawed organic life.
Slap City Moveset[]
Prior to the patch 0.8.2, Fishbunjin 3000 was incredibly faster and unpredictable for a character who has not much of mobility and slowness: his side special Bull Rush allowed him to go faster than when he dashes and if the player jumps out of the Bull Rush then quickly perform his air strong allows him to stay in mid-air while conserving the same speed velocity which allows Fishbunjin to recover easier than just doing his up special Rising Uppercut.
Normal Attacks[]
- Jab: Officially known as the "Slap", deals 8%. Fishbunjin simply does a regular slap with decent range, speed and damage, knocks the opponent easily. Can be combined with throws or tilts at low percent.
- Forward Tilt: Named "Down Low" and deals 10%, Fishbunjin raises both hands in a motion like he is flipping a table and knock the enemy upward. At low percentage, it can be used as a juggling attack. Can be combined with throws or better, other tilt attacks.
- Up Tilt: Named "Up High" and deals 10%, Fishbunjin does a big overhead slap that covers him entirely from incoming aerial attacks. The attack can even strike an opponent behind Fishbunjin, if close enough. Does have good damage, knockback and great range, it helps Fishbunjin to perform combos starter and juggling his opponent in mid-air.
- Down Tilt: Known as "Leg Day" and does 8% damage. Fishbunjin performs an odd attack where he uses a dumbbell in one of his hand and performs a crouching uppercut-motion while he does a low crouching kick at the same time. The move is excellent for juggling and starting combos (if close enough for the uppercut-motion) while the kick attack is good to knock enemies away from Fishbunjin. Both the arm and the leg deals 8% but doesn't combine together.
Throwing Attacks[]
- Grab: Upon grabbing the opponent, Fishbunjin equips himself with a dumbbell and is ready to pound.
- Pummeling: Called "Tenderize" and does 2% damage, Fishbunjin brutally hits the enemy with the dumbbell he holds.
- Forward Throw: Named "Come Back When You're Ready, Kid", it is the only throw that does not deal any damage against an opponent. Fishbunjin simply blows a gust of wind from his mouth to his opponent, knocking them back a few distances away. Can be a good start for some combos at low percent.
- If the opponent has over 200%, Fishbunjin's forward throw will be violently knock out of the stage (or bounces on walls), instantly killing them. The name of the throw becomes "Gone With The Wind".
- Back Throw: Fishbunjin performs a "Hip Slam", hitting his opponent with rather his rear than his hips. Deals 8% damage, has normal knockback and useful to make combos after the enemy is thrown. The throw can kill the opponent on much higher percentages, as well depending on which stages is being fought on.
- Up Throw: Named as "Bye-Cep", Fishbunjin puts his enemy on one of his arms and flexes his bicep, launching them upward. Deals 8% damage, excellent knockback and can be followed up with any aerials or his upward special.
- Down Throw: By performing the "Piledriver", Fishbunjin grabs his opponent and turns them upside-down, and drops into a sitting position, the opponent's head is therefore slammed into the floor. It does 12% damage and the strongest of his throws in terms of damage. By pressing on the clutch button, Fishbunjin will perform a spinning animation and the technique becomes the "Spinning Piledriver".
- Forward Throw: Named "Come Back When You're Ready, Kid", it is the only throw that does not deal any damage against an opponent. Fishbunjin simply blows a gust of wind from his mouth to his opponent, knocking them back a few distances away. Can be a good start for some combos at low percent.
- Pummeling: Called "Tenderize" and does 2% damage, Fishbunjin brutally hits the enemy with the dumbbell he holds.
Strong Attacks[]
- Forward Strong: Named "Too Slow" and deals 25% damage (31% when fully charged). Fishbunjin will lean his upper body backwards before performing a powerful, downward headbutt and hit the opponent hard. It is Fishbunjin's most powerful Strong Attack in terms of knockback and one of the most strongest of the Strong Attacks in the game, though it is one of the slowest Strong Attacks due to it's animations and leaves Fishbunjin vulnerable to attacks if he misses or the enemy blocks his attack. The attack can kill even below 50%: if near a ledge, it can even instantly kill an opponent who is 0% if fully charged. If Fishbunjin's hair hits the opponent, it will emit a "slashing sound" upon contact while if his head/upper body hits, it will make the regular "bonk" sound effect.
- Up Strong: Known as "The Archer", Fishbunjin will crouch a little before making a small hop and strike the archer pose in mid-air, dealing 15% damage (18% fully charged). It is Fishbunjin's most biggest Strong Attack in terms of hitbox: it can hit an opponent behind him because of his leaned back arm and those who crouches to dodge the attack will still be hit due to his legs hopping in mid-air.
- Down Strong: Called the "Trust Fall", Fishbunjin will suddenly stand straight before falling on his back on a fast speed and has the properties to send downward opponents upon contact, which makes it very useful against an opponent attempting to grab a ledge. It is the only attack that can be used into 3 inputs (1st hit: 12% (fully charged: 15%) 2nd: 12% (fully charged: 15%) 3rd hit: 15% (fully charged: 25%)).
Aerial Attacks[]
- Neutral Aerial: Fishbunjin's neutral aerial is named the "Bone Crusher", which deals 10% damage. He will proceed to grab a pair of dumbbells (one in each hands) and joins them together to hit the opponent. The move is overall fast to deploy, has decent range and good to ledge guard against enemies. When the dumbbells hits together, a "clank" noise can be heard. The move is great for combo starter, juggling your opponent till outside the stage.
- Forward Aerial: Fishbunjin will perform a "Drop Kick", he will join both his legs to kick his opponent in front of him while flexing his arms proudly. The move deals 12% damage (6% if the hitbox is late), making one of his most damaging of his aerials (tied with his upward aerial) and the one who has the most knockback (tied with his back aerial). Excellent as a finishing knockout, good combo finisher.
- Backward Aerial: Fishbunjin will grab a dumbbell and strike his enemy with a backhand fist. Does 10% damage and it's officially named as "Bell Toll". Like the Drop Kick, he's back aerial has incredible high knockback that is good as a finisher, but lacks the property to be within combos and suffers slow start-up speed. Has the greater range of all of Fishbunjin's aerial attacks.
- Upward Aerial: While jumping, Fishbunjin will perform an aerial "Chest Bump" and will deal 12% damage, tied with his Drop Kick in terms of dealing damage. It has great knockback as well but is by far the most slowest of all of his aerials and very bad for combos, as attempting to use it as a finisher will leave Fishbunjin vulnerable and get punished severely if he misses his attack. The ending lag animation makes it hard for the aerial to be used as in combos/combo starters. When doing the Chest Bump, droplets of what appears to be sweat can be seen flying upward from Fishbunjin's chest.
- Downward Aerial: In mid-air, Fishbunjin will perform an "Elbow Drop" on his opponent, which has the special property to send himself straight down. It is a risky move if not used carefully, as it can lead Fishbunjin off the stage and result himself to be killed. But when used perfectly, the move can be used as a combo starter at very low to medium percent, as well into a devastating finisher and can be used twice (via jumping) to successfully kill an opponent or if Fishbunjin is being juggled by an enemy, the Elbow Drop can be a useful counter attack to prevent anymore attacks.
Special Attacks[]
- Neutral Special: Named "Flex" Fishbunjin does a flex that deals 4% damage. Can be clutched.
- Side Special: Named "Bull Rush" Fishbunjin run forwards head-first, the run itself doesn't deal damage. Pressing the button while running will Fishbunjin do a upward headbutt that deals 12% damage.
- Up Special: Named "Rising Uppercut" Fishbunjin will jump high, attacking opponents with his dumbbell. While jumping, the dumbbell deals 12% damage while his body deals 7% damage.
Gallery[]
Trivia[]
- The -jin extension to his name is a reference to the word saiyajin (but also works as in "fishbun-person").
- According to Slap City's extra sections for the characters, Fishbunjin can bench press 2487 kg (roughly over 5482,89 pounds).
- Most of his attacks are references to work out exercises names, such as his forward tilt "Leg Day" and his up strong "The Archer" or names related to real-fighting styles such as his forward aerial, the "Drop Kick" and his down aerial named the "Elbow Drop".
- Fishbunjin has a lot of references and anecdotes from previous games in Slap City.
- One of his skins in Slap City is that of pegabun, an added fusion card in Card City Nights.
- One of his skins is Manbunjin, the "humanized counterpart" of Fishbunjin. Unlike Fishbunjin, Manbunjin shows a great form of intelligence and deep wisdom, being more axed on brain rather than brawns and all of his victory quotes are dwelling upon thoughts on his opponents.
- In his first Versus Battle, Tippsie would make a remark how Fishbunjin looks "familiar" to him. This is a clear reference when Fishbunjin was the secret final boss of Ittle Dew.
- According to his story mode in Slap City, his power is described as "omnipotent and mouth-watering" by Ultra Mechabun, who consider Ultra Fishbunjin 3000 as his "brother". Ultra Mechabun being a boss in Ittle Dew 2, replacing Fishbunjin.
- During his quest for his origins, Fishbunjin is often paired with the Narrator due to his inability to speak. He does not show much emotions or reactions, only to make body language poses such as flexing, thinking, staring to the space and even falling asleep. He also only says "Breep", though anyone he encounters somehow understand what he says. The Narrator is none other than a Jenny Berry.
- Despite showing no facial reactions, Fishbunjin would appear to possess some forms of emotions as he can either think or "slightly react" to people's words such as insults. The only moments where he had strong emotions are after defeating Ultra Mechabun, the robot would see him as a brother and says a sad last message, in which Fishunjin's eyes would start to make rivers of tears.
- One of his skins in Slap City is that of pegabun, an added fusion card in Card City Nights.
- Gameplaywise, Fishbunjin was seen as the strongest character in Slap City terms of gameplay because how his combo potential, speed and attack strength. Example of this can be seen here and here. His Neutral Special (named the Flex) allowed him to perform amazing combos with his already high damage-dealing attacks. He was eventually nerfed and patched in the following update, just after this video was released.
- Fishbunjin's Down Special (named the Hammer Drop) in Slap City is tied for the 2nd highest damage (150%), highest knockback and highest range of any attack. However charging the attack to its fullest takes an absurd amount of time, leaving him vulnerable to any attacks. The best way to successfully use the Down Special is to play in Team Battle and your teammate fight off the rival team while charging up the Hammer Drop.
- In addition, Fishbunjin's Down Throw (named the Piledriver) had a bug where it would removed two lives from the opponent instead of one. This was eventually fixed in the update 1.0.0.
- He is also the tallest and heaviest character of the game, towering over more than a head the Goddess of Explosions' height. :)